United States, CO, Denver
2026.01.25.

Legal cardpool up to: Elevation
MWL: Standard Ban List 25.12
Format: other

decklist is not required

Registration starts: 10:30 (local time)
Tournament starts: 11:00 (local time)
Contact: I'm Pedantic on the CO Netrunner Discord: https://discord.gg/GPKCuvqM

References
event QR code

Smash-up is a semi-random casual format we're trying out! Players will bring "half-decks" from different IDs. Each round, you'll receive a random pairing of 2 different half-decks, shuffle them together, pick one of the two IDs and play the result. Final scores will be a combination of your personal record, and the record of the decks you brought.

Please sign up on here, indicating which identities you'll be bringing.
In order to make the format work, players will need to bring unique identities, and we'll need to maintain a pretty even distribution of factions. The spreadsheet will only allow you to pick identities that have not yet been chosen, and please check the faction balance numbers off to the right. We're trying to keep them in parity when you sign up!

Half-deck Construction:

Cardpool: Standard format with the most recent banlist.

Sleeves: All players must select a unique sleeve color, and sleeve 1 corp and 1 runner half-deck in it. You can sleeve your cards yourself, or we'll provide sleeves on the day of.

Deck Size: Your deck must be half as big as the minimum deck size for your identity as a runner, or half as big as the nearest agenda threshold to your minimum deck size for a corp, rounding down:
-40 card runner -> 20 card half-deck
-45 card runner -> 24 card half-deck
-45 card corp (49) -> 24 card half-deck
-50 card corp (54) -> 27 card half-deck

Agenda Points: Corp half-decks must include half the number of minimum agenda points for their size (or 1 more)
-24 card half-deck -> 10-11 agenda points
-27 card half-deck -> 11-12 agenda points

Influence: Half-decks receive half the influence of their identity, rounded up, and may only include 1 copy of any neutral cards
-15 influence ID -> 8 influence half-deck
-17 influence ID -> 9 influence half-deck

Sure Gamble/Hedge Fund: Bring an extra copy of Sure Gamble/Hedge Fund, you'll add 1 copy to your deck after combining the two half-decks.

Rules for play:

Decks will have 2 different colors of sleeve, which will have a minor impact on gameplay that slightly advantages the runner. Generally, players should attempt to mitigate that where possible:

Shuffling: Shuffling and/or cutting should be done blind, not controlling for the color that ends up on top.

HQ Access/Damage: Rolling dice or similar randomization method should be used to pick which cards are affected.

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